Actor > CC Standard Human (2)
This character skin can be used on any CC3+ male, female or creature body. Using the Displacement map strength slider in the negative will create blisters, using it in the positive 100 or greater will create holes in the skin as if being melted by acid.
If you change the strength slider on the Head material, make sure you have the same value set to the Body, Arms and Legs.
Character Tips:
For acid burn adjust the Displacement Strength slider greater than 100 For Blistery Burns adjust the Displacement Strength slider -100 and lower. Disable RGB & Lower Strength for dirt look copied over to any character. You can transfer the textures over to a female body. Flip The blend map smoke stain texture horizontally for variation
Note: Project has Auxiliary lighting on by default so you can see the details.The Project file also comes with a simple motion and texture animation showing some concepts possible.
Cargo Pants 2840 Tris with Five 4k Textures
Also Looks Great Without Displacement Map using Smooth mesh by subdivision
Cargo Shorts Has Physics Enabled
Cargo ShortsTips:
Blend Texture on the character with RGB enabled makes the smoke stain stronger Changing blend modes with or without RGB on the color texture and the Blend texture can give you more color and shading variation.
Shorts can have the burn look disabled by either lowering the Blend channel slider and increasing brightness on the Opacity texture or you may delete both textures but be sure not to overwrite the original.
I hope you have fun with this one. I may create a burned shirt later and update the package to include mocap. The example project scene is simply to quickly show off what could be done.