Pack Includes
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For iClone only:
  • Project > Project (1)

For Character Creator and Cartoon Animator and iClone :
  • Animation > rlMotion (100)

Product description
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This asset is composed of various 100 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!

 

Animations:

 

AA_Arrest_and_Restrain_Type01_A

AA_Arrest_and_Restrain_Type01_B

AA_Arrest_and_Restrain_Type01_C

AA_Arrest_and_Restrain_Type02_A *

AA_Arrest_and_Restrain_Type02_B

AA_Arrest_and_Restrain_Type02_C

AA_Arrest_and_Restrain_Type02_D

AA_Arrest_and_Restrain_Type03_A

AA_Arrest_and_Restrain_Type03_B

AA_Arrest_and_Restrain_Type03_C *

AA_Arrest_and_Restrain_Type04_A

AA_Arrest_and_Restrain_Type04_B

AA_Arrest_and_Restrain_Type04_C

AA_Arrest_and_Restrain_Type05_A

AA_Arrest_and_Restrain_Type05_B

AA_Arrest_and_Restrain_Type05_C *

AA_Arrest_and_Restrain_Type05_D

AA_Arrest_and_Restrain_Type06_A *

AA_Arrest_and_Restrain_Type06_B *

AA_Arrest_and_Restrain_Type06_C *

AA_Arrest_and_Restrain_Type07_A *

AA_Arrest_and_Restrain_Type07_B *

AA_Arrest_and_Restrain_Type07_C *

AA_Arrest_and_Restrain_Type08_A *

AA_Arrest_and_Restrain_Type08_B

AA_Arrest_and_Restrain_Type08_C *

AA_Arrest_and_Restrain_Type09_A

AA_Arrest_and_Restrain_Type09_B

AA_Arrest_and_Restrain_Type09_C

AA_Arrest_and_Restrain_Type10_A *

AA_Arrest_and_Restrain_Type10_B *

AA_Arrest_and_Restrain_Type10_C *

AA_Arrest_and_Restrain_Type11_A *

AA_Arrest_and_Restrain_Type11_B *

AA_Arrest_and_Restrain_Type11_C *

AA_Arrest_and_Restrain_Type12_A

AA_Arrest_and_Restrain_Type12_B

AA_Arrest_and_Restrain_Type12_C

AA_Arrest_and_Restrain_Type13_A *

AA_Arrest_and_Restrain_Type13_B *

AA_Arrest_and_Restrain_Type13_C *

AA_Arrest_and_Restrain_Type14_A

AA_Arrest_and_Restrain_Type14_B *

AA_Arrest_and_Restrain_Type14_C

AA_Arrest_and_Restrain_Type15_A *

AA_Arrest_and_Restrain_Type15_B

AA_Arrest_and_Restrain_Type15_C

AA_Arrest_and_Restrain_Type16_A *

AA_Arrest_and_Restrain_Type16_B *

AA_Arrest_and_Restrain_Type16_C *

AA_Arrest_and_Restrain_Type17_A

AA_Arrest_and_Restrain_Type17_B *

AA_Arrest_and_Restrain_Type17_C

AA_Arrest_and_Restrain_Type17_D

AA_Arrest_and_Restrain_Type18_A *

AA_Arrest_and_Restrain_Type18_B

AA_Arrest_and_Restrain_Type19_A

AA_Arrest_and_Restrain_Type19_B

AA_Arrest_and_Restrain_Type19_C

AA_Arrest_and_Restrain_Type19_D *

AA_Arrest_and_Restrain_Type20_A *

AA_Arrest_and_Restrain_Type20_B *

AA_Arrest_and_Restrain_Type20_C *

AA_Arrest_and_Restrain_Type20_D *

AA_Arrest_and_Restrain_Type20_E *

AA_Arrest_and_Restrain_Type21_A

AA_Arrest_and_Restrain_Type21_B *

AA_Arrest_and_Restrain_Type21_C

AA_Arrest_and_Restrain_Type22_A *

AA_Arrest_and_Restrain_Type22_B *

AA_Arrest_and_Restrain_Type22_C *

AA_Arrest_and_Restrain_Type23_A *

AA_Arrest_and_Restrain_Type23_B

AA_Arrest_and_Restrain_Type24_A

AA_Arrest_and_Restrain_Type24_B

AA_Arrest_and_Restrain_Type24_C

AA_Arrest_and_Restrain_Type25_A

AA_Arrest_and_Restrain_Type25_B

AA_Arrest_and_Restrain_Type25_C

AA_Arrest_and_Restrain_Type26_A *

AA_Arrest_and_Restrain_Type26_B *

AA_Arrest_and_Restrain_Type26_C *

AA_Arrest_and_Restrain_Type27_A *

AA_Arrest_and_Restrain_Type27_B *

AA_Arrest_and_Restrain_Type27_C *

AA_Arrest_and_Restrain_Type28_A *

AA_Arrest_and_Restrain_Type28_B *

AA_Arrest_and_Restrain_Type29_A

AA_Arrest_and_Restrain_Type29_B *

AA_Arrest_and_Restrain_Type29_C *

AA_Arrest_and_Restrain_Type30_A *

AA_Arrest_and_Restrain_Type30_B *

AA_Arrest_and_Restrain_Type31_A

AA_Arrest_and_Restrain_Type31_B

AA_Arrest_and_Restrain_Type31_C

AA_Arrest_and_Restrain_Type32_A

AA_Arrest_and_Restrain_Type32_B *

AA_Arrest_and_Restrain_Type32_C

AA_Arrest_and_Restrain_Type33_A

AA_Arrest_and_Restrain_Type33_B

CONTENT SPEC
Standard HumanUniversal Project
ATTRIBUTE
Human ShaderPBRPhysicsMocap Motion
Tags
Motion Realistic Crime War Action & Adventure Stylized Apocalypse Comedy Fantasy Sci-Fi Romance Musical Horror & Thriller Western Cartoon Communication Stunt Daily Life Work Combat Dance Leisure Sport Social Adult Aged Child Elderly Teen Infant Neutral Male Female Enter Exit Run Float Climb Fly Crawl Jump Dive Roll Walk Lie Prone Turn Sit Fall Swing Stand Bend Spin Twist Lean Shake Flip Lie Down Travel Gather Instruct Block Rest Play Serve Bump Stretch Collaborate Beg Dodge Host Break Startle Hide Sneak Perform Show Wear Pose Wait Exercise Listen Laugh Emote Cry Drink Kiss Greet Eat Shout Argue Nod Look Talk Blow Sing Raise Lift Bike Spread Squat Drive Stride Kneel Cross Akimbo Kick Slide Ride Hug Swipe Pull Write Close Open Draw Take Snap Clench Give Throw Cook Clean Put Hold Slap Point Clap Push Type Pat Slow Downward Sideways Fast Forward Backward Upward Cut Hit Punch Guard Shoot Fight Attack Stab Armed Dead Magical Power Firearm Single Handed Barehanded Beaten Wounded Cold Weapon Combo Double Handed Dual Wielding Martial Art Ballet Street Dance 1950s 2000s 1960s Folk Dance Ballroom Ceremonial Modern Dance 1970s Disco 1930s 1980s Erotic 1940s 1990s Agitated Disgusted Angry Anxious Bored Disappointed Happy Grateful Frustrated Excited Impatient Scared Sexy Shocked Nervous Proud Surprised Reluctant Tired Sad Alert Indoor Outdoor Home School Classroom Office Meeting Room Mall Runway Arena Grocery Store Studio Carriage Restaurant Bank Party Concert Nightclub Palace Stage Street Site Park Field Playground Wild Station Battlefield Platform Civilian Warrior Noble Hero Sorcerer Villain Sorceress Barbarian Non-Human Knight White-Collar Construction Entertainment Blue-Collar Transportation Hospitality Manufacturing Military Business Architecture Medical Agriculture Engineering Education Office Worker Teacher Student Doctor Engineer Construction Worker Factory Worker Athlete Musician Performer Attendant Chef Paramedic Police Soldier Nurse Farmer Human Interaction Idle Looping Mobility Motion Hub Vehicle Interaction Zero Root Object Interaction Seamless Connection Mocap Handkey Solo Transition Expression MotionPlus