Pack Includes
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For iClone only:
  • Texture > HDRI Map (35)

Product description
Bruise Textures for iAvatars. (Textures are .png images not HDRI maps) Bruises can be moved up and down and across the character's surface using the U offset and V offset. Blend layer (color image) and Displacement layer(Normal image) should have the same U V position value when repositioning bruises. Import Displacement Maps as Vector Displacement. Go to Tessellation Tab and move Tessellation and Multiplier levels to "0". Then you can move Multiplier level (controls the depth of bruise) to your liking. For best results Multiplier should be from 0.1 up to 0.5. For Upper and Lower Teeth Multiplier to 0.1 Link to video on How to apply bruises: https://www.youtube.com/watch?v=FinXXrP2gRk&feature=youtu.be Clothes, Background, and motions not included. Motions for sale at my store.
CONTENT SPEC
UniversalIC-Non-Exportable

*Please note that this content includes non exportable content which can only be used within Reallusion applications. See Content Specifications.