Product description
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DESCRIPTION:
G-Tools Debris Generator is a tool to quickly clone and scatter items (Props) randomly around your scene.  You select the number of clones and adjust ranges for Movement, Rotation, & Scale for the clones, as well any Color Variations. Cloned props (with physics applied) can also be 'dropped' via gravity onto physics-enabled objects (infinite plane, terrain, etc.) for more natural dispersal.

TRIAL version is limited to using Box_001.iprop

NOTE: No Props are included with this plug-in.  

INSTALLATION:
1. Unzip the downloaded file
2. Copy (or move) the unzipped DebrisGen folder into the following folder (this example assumes that iClone is installed on your C: drive under Program Files -- you will need Administrator rights to copy to this location):

C:\Program Files\Reallusion\iClone 7\Bin64\OpenPlugin (copy DebrisGen7 folder)
-or-
C:\Program Files\Reallusion\iClone 8\Bin64\OpenPlugin (copy DebrisGen8 folder)

3. Open iClone to refresh the plug-in list (plug-ins installed while iClone is running will not be shown until iClone is closed and re-started)
4. The plug-in will appear in iClone under Plugins/G-Tools.  If you own more than one G-Tools plug-in, they will all be shown here.

INSTRUCTIONS:
IMPORTANT! Debris Generator requires the Props to be loaded in the Scene before running (except Trial version). If the Prop list is empty when you first load the plug-in, simply:
   a. Close the plug-in (click on 'x' in upper right corner)
   b. Add the desired Props to the Scene
   c. Re-run the plug-in

1. Open iClone and load a Prop (or Props) into your Scene (Trial will load Box_001 automatically)
2. Open the Debris Generator plug-in (Plugins> G-Tools> Debris Generator)

See READ_ME.TXT for use

See all the G-Tools Plug-Ins available for iClone:  https://marketplace.reallusion.com/iclone/author/G-Tools
 
Readme file: DG_READ_ME.txt

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CONTENT SPEC
UniversalIC-Non-Exportable

*Please note that this content includes non exportable content which can only be used within Reallusion applications. See Content Specifications.