Animation > iMotion (74)
Block
,
BlockHitReact
,
Choke
,
Crouch
,
CrouchBlock
,
CrouchBlockHitReact
,
DashBackward
,
DashBackward_S
,
DashForward
,
DashForward_S
,
DashLeft
,
DashLeft_S
,
DashRight
,
DashRight_S
,
Death
,
Death_S
,
HighKick
,
HighKick_S
,
HighPunch
,
HighPunch_S
,
Idle
,
Intro1
,
Intro2
,
Jab
,
Jump
,
Jump_S
,
JumpBackward
,
JumpBackward_S
,
JumpForward
,
JumpForward_S
,
JumpHitReact
,
JumpHitReact_S
,
Kick
,
Knockdown
,
Knockdown_S
,
Land
,
LightHit
,
LowKick
,
LowPunch
,
MoveAttack1
,
MoveAttack1_S
,
MoveAttack2
,
MoveAttack2_S
,
Punch
,
RangeAttack1
,
RangeAttack2
,
Revive
,
Revive_S
,
RollBackward
,
RollBackward_S
,
RollForward
,
RollForward_S
,
Run
,
Run_S
,
SpecialAttack1
,
SpecialAttack1_S
,
SpecialAttack2
,
SpecialAttack2_S
,
Stunned
,
Sweep
,
Uppercut
,
Uppercut_S
,
Victory1
,
Victory2
,
WalkBackward
,
WalkBackward_S
,
WalkForward
,
WalkForward_S
,
WalkLeft
,
WalkLeft_S
,
WalkRight
,
WalkRight_S
,
WalkSlow
,
WalkSlow_S