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Introducing the High Striker Carnival Game with IClone Physics. This is an Iproject file that includes the High Striker prop, the default Christian character with a mallet accessory and one "Strike Hard" motion. The High Striker has two subprops with physics constraints; the pivot subprop with a hinge constraint and the dinger subprop with the slider constraint(look under these subprops in the timeline to find the physics animations) while the mallet uses kinematic physics settings to interact with the prop. If you want to use a different character you will need to save the mallet accesory. Then replace Christian and add the mallet subprop back to the new character. Turn on the kinematic physics on the mallet accessory. As different character sizes will agffect the accessory and animation alignment when using the "Strike hard" motion the mallet should be aligned similar to the screeny above with the right hand holding the shaft. You may need to adjust the striking motion to hit the pivot. To adjust the height of the dinger you can move the hinge constraint between the middle of the pivot (lower height) and the strike-end (higher). Then move the hinge-upper and hinge-lower subprops to the corresponding location. Sky and Terrain not included.
CONTENT SPEC
Universal Project