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For iClone only:
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Product description
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This is a medium resolution Parachute / Skydiving Set including a clothed CC Avatar and a Parachute (2 Stage) Morph prop.


Includes:

1x CC iAvatar with CC Cloth Jumpsuit, CC Cloth Gloves and CC Cloth Harness with Parachute bag.

1x Parachute (2 Stage) Morph Prop which allows the parachute to go from a packed state to deploying the Pilot Chute to deploying the main Canopy (with two Pilot Chute states).

Since the Avatar clothing is CC Cloth clothing (including the Harness with Parachute Bag) it can be conformed to any almost any CC character. The jumpsuit and gloves are based on their own CC Cloth bases so there is no dependency on CC Essentials pack. In fact, the Avatar can be opened in CC and the jumpsuit and gloves saved as custom base for similar user clothing.

The Parachute is a Morph Prop. Since iClone does not have full support for Morph Props yet, the prop is implemented as a Non-Standard Human. This means it will be found in the Avatar section of iClone (as opposed to the Props section). When added to the project the Parachute will start of in the Pilot Chute deployed (but main Canopy not deployed) state. It comes with 3 morphs: Packed State, Canopy Deployed With Pilot Deployed and Canopy Deployed With Limp Pilot Chute. To transition between the morphs use the Face Puppet with the 3DXChange profile and Slot 1. When recording the deployment of the Parachute, typically start the mouse at the bottom center of the screen (thus applying the Packed morph), move the mouse up to the center of the screen (to transition back to the Pilot Chute deployed state) and then move the mouse either left (to deploy Canopy with deployed Pilot Chute) or right (to deploy Canopy and deflate the Pilot Chute). Moving the mouse somewhat diagonally can control the amount that the Canopy opens while the Pilot Chute is deployed.

Hint: Once the canopy is deployed, you can link the skydiver Avatar with the Parachute Morph Prop and then pivot the Parachute by the canopy to introduce the swing like behavior.

CONTENT SPEC
CC1 Character