
Material > Material (32)
HOW TO USE IT:
the easiest way is to load the needed material into the eye material slot.
Its PBR material so if you need Digital Human Eye shader just change it after you load material and put "self illumination" to 0


iClone > Actor > Head > Other Head
iClone > Legacy Actor > Character > Others Legacy Actor
iClone > Set > Texture > Actor Texture