
Pack Includes
For Character Creator only:
Character > Project (1)
For Character Creator and iClone :
Character > Cloth (7)
Product description
This pack contains a Simlah Babylonian outfit fit for kings such as Nebuchadnezar.
This outfit utilizes very intensive cloth flow, which took me a long time to get working and I think it looks pretty good.
You will find the outfit in Cloth/Full-Body/Delerna/Gown/Simlah
I have also included the base male character I used in my promo video and you will find it in Projects/Base/Delerna/.
Right click on the outfit and select "Find File" and you will see a folder called "Textures"
You might want to move that folder somewhere else? but it can also stay there.
There are 2 types of texture styles,
1) basic texture mapping, This has a diffuse, an opacity map and a weight map as a demo for making your own textures
2) CC appearance editor texturing. This has an RGB mask and an RGB opacity map. The opacity map goes on the green layer.
OK, having said that, here is how you can start
Load my project character.
Add the Simlah outfit onto the character
Note, the outfit has the RGB mask, the RGB opacity map and the weight map on it by default
It aso has the iClone cloth flow settings I used on it by default.
Send the charactedr to iClone and animate it
If you want to change the texture just activate the appearance editor and play with the sliders. The green chanel is only used for opacity required by the outfit. Use the black,Red and yellow layers to adjust the textures
Note, If you use different characters you will most likely need to configure the characters collision shapes
Some texturing made by Alley



This outfit utilizes very intensive cloth flow, which took me a long time to get working and I think it looks pretty good.
You will find the outfit in Cloth/Full-Body/Delerna/Gown/Simlah
I have also included the base male character I used in my promo video and you will find it in Projects/Base/Delerna/.
Right click on the outfit and select "Find File" and you will see a folder called "Textures"
You might want to move that folder somewhere else? but it can also stay there.
There are 2 types of texture styles,
1) basic texture mapping, This has a diffuse, an opacity map and a weight map as a demo for making your own textures
2) CC appearance editor texturing. This has an RGB mask and an RGB opacity map. The opacity map goes on the green layer.
OK, having said that, here is how you can start
Load my project character.
Add the Simlah outfit onto the character
Note, the outfit has the RGB mask, the RGB opacity map and the weight map on it by default
It aso has the iClone cloth flow settings I used on it by default.
Send the charactedr to iClone and animate it
If you want to change the texture just activate the appearance editor and play with the sliders. The green chanel is only used for opacity required by the outfit. Use the black,Red and yellow layers to adjust the textures
Note, If you use different characters you will most likely need to configure the characters collision shapes
Some texturing made by Alley



CONTENT SPEC
*Please note that this content includes non exportable content which can only be used within Reallusion applications. See Content Specifications.
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