Pack Includes
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For Character Creator only:
  • Character > Morph Data (1)

For Character Creator and iClone :
  • Character > Morph Data (12)

Product description
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This is called a Viseme Moustache because, unlike the cloth moustaches I have made, this one follows the movement of the lips while talking and facial expressions quite well. This moustache is actually a Morph slider and once downloaded it will appear in the morphs under Head/FacialHair/Moustache (see the first image below). Also included are 11 textures and 1 normal map that should be addable to whatever face texture your CC character is using without affecting the parts of the face outside the moustache. You can find these textures by clicking the settings button on the far right hand side of the morph slider and clicking find file (see the first image below up where the arrow is pointing). This will bring up a folder with a texture folder in it. The textures are in that folder. So, this is how I use this. 1) Set the Moustache/Basic slider to 100. (or less if you want) This will morph the moustache onto the lip. Now it needs to be textured. 2) Goto the Material tab on the modify panel, select the head texture, select the diffuse map and send it to your 2D editor. I use Krita which is a fantastic, and FREE, 2D editor 3) On the diffuse texture in Krita I drag one of my 11 texture variations from the texture folder into Krita and choose "Insert as New Layer" from the popup message. My textures are completely transparent except for the moustache so the face texture will not be affected. Only the upper lip. NOTE :- My textures and the normal map are all 4096 pixels. So you will need to either change the size of my textures to the same size as the CC head texture Or vice versa. Change the CC head texture size to 4096 pixels. I used 4096 for the highest detail on the mostache hair. 4) Now save the Head texture with the moustache texture added and it should change the character in CC so that the moustache is now textured. 5) Repeat steps 2, 3 and 4 for the heads bump map. Remember to change the size of the heads normal map and my normal map so they are the same pixel size. Otherwise the moustache texture will either not appear or will appear in the wrong place. Send me a message if you need help. I might do a video tutorial on this. Also note, in my video below I used one of my cloth beards and this moustache makes it seem adequate for speaking? Was going to do some beards like this too but not sure its needed now. Let me know if you would like me to make a morph beard
CONTENT SPEC
CC1 CharacterIC-Non-ExportableCC Component

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ATTRIBUTE
Extended