Pack Includes
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For iClone only:
  • Actor > Legacy Standard Human (1)

For Character Creator and Cartoon Animator and iClone :
  • Animation > iMotion (39)

Product description
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G3 Skintight ANIMAL KINGDOM.iAvatar Holy Night Camel This is the Camel of my Holy Night ANIMAL Pack. The Holy Nigh ANIMAL Pack is one of the most comprehensive iClone Animal Pack I have ever made. The Animals are presented as non-human .iAvatar that can be fully animated inside iClone. Furthermore, each Animal comes with its own persona and a Mega motion pack conforming to the Bigboss Treasures Crew Animal motion Standards for iClone, i.e. You can expect complementary motions packs that will be compatible with these Animals in the near future. The Holy Night Camel comes with AML and 39 Motions. IMPORTANT NOTE: The Motion files need to reside in the relevant Reallusion "$iClone Template/Motion/" folder for the AML to find its way to the motion files, i.e. "$iClone Template/Motion/Camel/" ABOUT SKINTIGHT ANIMALS Skintight ANIMAL meshes use a small polygon footprint and are "Rigged" with exceptional quality. They are presented as Non-Human iClone Characters, i.e. iAvatars and therefore can be fully animated from within iClone using the iClone motion editor. ABOUT SKINTIGHT RIGS AND MOTION FEATURES On Skintight ANIMALS are skinned on a highly detailed rig which mimics the actual real skeleton of the base animal. “Stationary” motions are centered at the origin for best user experience. These are presented as short perfect cycles which can be extended by simply selecting the motion segment on the timeline and repeating it on the timeline. Translational motions can be appended without the character returning to the origin, a problem that is prevalent on many animal motion packs. CREATING PERFECT MOTION CYCLES For your convenience, Skintight motion files are generally provided as directly accessible from the Right Click Perform and Move commands. Furthermore, Skintight motion packs include sets of stationary and transformational motions as perfect motion cycles. Therefore, they can be appended to each other in little increments to create seamless motion transitions by applying transformational motions one after the other to the character or by looping stationary motions directly on the timeline. Have fun! Bigboss40@videotron.ca
CONTENT SPEC
Standard Human